Openings · 相掛かり
Double Wing Attack.
Both players run the rook’s pawn up the board, exchange it, and get the rooks working before either king has moved.
The idea
The one opening here whose second move decides whether it happens at all: push your rook’s pawn, and if the reply is the same move on the other wing you are in the Double Wing. If they push the third-file pawn instead, the game is something else entirely.
Both pawns run up the board, both golds come up to guard the bishops’ heads, then the pawns are exchanged and the rooks are suddenly the most active pieces on the board with both kings still at home. Little of this is memorised for long, because the position is open by move ten and what is left is calculation. Chess players tend to feel at home immediately.
How it goes together
Both sides’ moves are shown, because this opening is an agreement rather than a system: one player cannot reach it alone, so a one-sided list of moves would be a fiction.
Step through the moves, or press play.
Tap a move to jump to it. Arrow keys work once the board has focus.
Every move of the line, with reasons
| # | Black | White | Why |
|---|---|---|---|
| 1 | ▲2六歩 2g2f | △8四歩 8c8d | The rook’s pawn. And the same move on the other wing. Without this there is no Double Wing. |
| 3 | ▲2五歩 2f2e | △8五歩 8d8e | Both pawns are up the board now, both rooks behind them. |
| 5 | ▲7八金 6i7h | △3二金 4a3b | The gold guards the bishop’s head, which is what an advanced rook pawn is really aiming at. And so does theirs. |
| 7 | ▲2四歩 2e2d | △同歩 2c2d | The break. Recapture. |
| 9 | ▲同飛 2h2d | △2三歩 P*2c | And the rook takes back. The pawns are level, one in hand each, and Black’s rook is out in the open. A pawn from hand kicks it. This is the move the whole sequence was heading for. |
| 11 | ▲2六飛 2d2f | The floating rook on 2f, which is one of the two main lines. The other is to go all the way back to 2h and play a slower game. |
The plan once you are set up
- Decide where the rook goes when it is kicked, and decide it before you push the pawn. 2f keeps it active, 2h keeps it safe, and the two lead to different games.
- Keep the bishop’s head defended. With no castle and an open file, that square is most of the defence.
- Get the king out of the centre whenever there is a spare move, even by one square. A loose formation is normal here; a king on 5i with three files open is not.
- Watch the pawn count. A pawn in hand is a real weapon in an open position, and both sides usually finish with one.
What to watch for
- Their rook, on the file yours just opened. Whatever you can do down a file, so can they.
- The bishops. They are still on the board, both diagonals are half open, and a bishop exchange in a position with no castles is rarely neutral.
- Move order. Almost every accident in this opening is a pawn exchange played one move before the piece that had to support it.
What it is played against
Another static rook, by agreement: the opening only exists if both players push the rook’s pawn. It is the sharpest opening a beginner can reasonably try, because there is very little to remember and a great deal to work out.
The Double Wing lines, and the Kusarigama Silver
The lines that grow out of this opening have pages of their own: Nakahara’s Rushing Silver and the Tsukada Special from the floating rook on 2f, the Twisting Rook, which floats the rook and then swings it across into an Ishida, and the UFO Silver, with the rook pulled back to 2h. The Side Pawn Capture starts the same way with both bishops’ diagonals open. One more line has no move order from move one in any source.
Kusarigama Silver (鎖鎌銀)
When one side in a Double Wing game heads for a Reclining Silver, the other can send its silver toward its own third file instead of the fifth: White’s silver to 7d, or Black’s to 3f. From there it aims at the opponent’s bishop head through 8e or 2e, or crosses toward the centre.
The name compares the rook and the silver to a kusarigama, a sickle on a chain: ja.wikipedia makes the rook on 8b the chain and the silver on 7d the weight. Katō Jirō named it, and Masuda Kōzō played the first known game, against Tsukada Masao, in 1956.
Against White’s version the classical answer is to race, both silvers heading for the other’s bishop: Black’s to 4e, White’s to 6e. The sources disagree on whose line it is: ja.wikipedia’s own article and Shogi Wars make it White’s, while ja.wikipedia’s Double Wing article and en.wikipedia, which also calls it the Reckless Silver, describe Black’s silver to 3f.
No source gives the classical order from move one, so the boards come from a modern game by Miyata Atsushi, as one amateur blog gives it from the start. There the silver comes by 8c rather than 6c, and the blog notes that this form also goes by other names, the UFO Silver among them.
Play it against the bot.
The bot’s search levels, 9 to 12, open from a book that holds two of these openings, the Fourth File Rook and the Yagura; the Mino levels play the openings people play. Either way the review afterwards shows you where the game left the line. Try the line, then try the plan.