Promotion · 成り
Turn the piece over.
Six of the eight kinds of piece have a second face on their back. Reach the far side of the board and you may turn the piece over: a pawn becomes a gold in all but name, a bishop and a rook grow into the two strongest pieces in the game.
The zone
The three ranks farthest from you are your promotion zone, tekijin (敵陣), the enemy camp. It is where the opponent's pieces start, so it is close: a pawn is two steps from it at the beginning of the game.
A piece may promote at the end of any move that starts in the zone, ends in the zone, or both. Entering, leaving, or moving within it all count. Promotion happens as part of the move, at no extra cost, and a dropped piece cannot promote on the move it is dropped.
Choice, and no choice
Promotion is normally optional. You choose at the end of the move, and the app asks. Two things to know:
- You must promote a pawn or a lance that reaches the last rank, and a knight that reaches the last two ranks. Unpromoted, they would have no move left, and a piece is never allowed to stand where it can never move.
- You may decline in every other case, and sometimes should. A silver keeps its two backward diagonals only while it is a silver; a knight that stays a knight can still jump. Rooks and bishops lose nothing by promoting, so they always do.
The six faces
Promoted pieces are written in red, and four of the six move exactly like a gold. So the gold's shape, one step everywhere except diagonally back, is the shape to learn first; you will meet it far more often than the two golds you start with.
| Piece | Becomes | Moves | Note |
|---|---|---|---|
| Tokin と金 | moves as a gold | The most common promotion in the game. Must promote on the last rank. | |
| Promoted lance 成香 narikyō | moves as a gold | Must promote on the last rank. | |
| Promoted knight 成桂 narikei | moves as a gold | Must promote on the last two ranks. | |
| Promoted silver 成銀 narigin | moves as a gold | Often declined: the silver’s diagonal retreat is worth keeping. | |
| Horse 龍馬 ryūme, “uma” | moves as a bishop plus one step straight | Always promote. | |
| Dragon 龍王 ryūō | moves as a rook plus one step diagonally | Always promote. |
The king and the gold do not promote.
Staying promoted
A promoted piece stays promoted until it is captured, wherever it goes afterwards; it does not turn back when it leaves the zone. When it is captured, it goes into the captor's hand as its plain self, and comes back onto the board unpromoted. That is the famous bargain of the tokin: it fights like a gold, and if you lose it the opponent gains only a pawn.
In notation
A promotion is written with a plus sign in Western and machine notation (P-2c+, or 2d2c+) and with 成 (nari) in Japanese; declining it is 不成 (narazu). More on reading moves.
March a pawn.
The app’s promotion lesson walks a pawn into the zone and asks the question. After that, the bot will give you plenty of chances to answer it.