Openings · 横歩取り
Side Pawn Capture.
Take the loose pawn on the side of the board with the rook, and find out whether the two moves it cost matter.
The idea
The name of this opening is a move: the rook capturing the pawn that stands on the side of the board with nothing defending it. It only exists because of what came just before — both rook pawns are exchanged, White has spent two moves capturing on the eighth file, and that is exactly the time Black uses to take the pawn. So Black is a pawn up and behind in development, White is a pawn down with a rook on an open file, and neither king has moved. That last part is the point rather than an oversight: castling costs moves that neither side has to spare. It is the sharpest opening in shogi, and whole systems in it are named after single moves.
How it goes together
Both sides’ moves are shown, because this opening is an agreement rather than a system: one player cannot reach it alone, so a one-sided list of moves would be a fiction.
Step through the moves, or press play.
Tap a move to jump to it. Arrow keys work once the board has focus.
Every move of the line, with reasons
| # | Black | White | Why |
|---|---|---|---|
| 1 | ▲7六歩 7g7f | △3四歩 3c3d | |
| 3 | ▲2六歩 2g2f | △8四歩 8c8d | |
| 5 | ▲2五歩 2f2e | △8五歩 8d8e | |
| 7 | ▲7八金 6i7h | △3二金 4a3b | The gold guards the bishop’s head. Both sides want this before the files open. |
| 9 | ▲2四歩 2e2d | △同歩 2c2d | The first break. |
| 11 | ▲同飛 2h2d | △8六歩 8e8f | The rook takes, and Black is a pawn up. |
| 13 | ▲同歩 8g8f | △同飛 8b8f | |
| 15 | ▲3四飛 2d3d | △3三角 2b3c | The side pawn. This is the move the opening is named after, and it is only possible because White spent two moves on the eighth file. |
| 17 | ▲3六飛 3d3f | △2二銀 3a2b | Back to safety, and the rook on 3f is the one everybody studies. |
| 19 | ▲8七歩 P*8g | △8五飛 8f8e | A pawn from hand, to push the rook off 8f. |
The plan once you are set up
- Know one line properly or play something else. This is the one opening here where a half-remembered move order loses on the spot.
- Guard the bishop’s head before anything opens. In a position with no castle, 7g and 3c decide most of the games.
- Spend the extra pawn on tempo rather than on greed. The pawn you captured is worth a move; a second one usually costs two.
- When the position settles, get the king somewhere. A middlegame king on 5i with both rooks active is how these games are lost.
What to watch for
- Bishop drops, on both sides. Once the pawns come off, both bishops have open diagonals and both players usually have a pawn in hand.
- The rook on 3f. It looks safe, and it is the target of half the theory in this opening.
- Your own move order. Swapping two moves here is not an inaccuracy, it is often a lost rook.
What it is played against
Another static rook, and only by agreement: White can decline at several points and often should. Watch a few games before playing one, because this is the professionals’ battleground rather than a beginner’s opening.
Play it against the bot.
The app’s bot plays real openings from a book, and the review afterwards tells you the move you left it. Try the line, then try the plan.