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Handicap games · 駒落ち

A fair game between unequal players.

Shogi has always had a way for a strong player and a weak one to sit down together: the stronger side takes pieces off the board before the game starts. It is how the game has been taught for four hundred years, and it is a better lesson than losing fifty even games in a row.

On this page 4How it worksThree positionsWhy it teachesPlans for the weaker side

How it works

The stronger player, (上手), removes pieces from their own side and moves first. The weaker player, (下手), plays with a full set and moves second. Everything else is the normal game: the removed pieces are simply gone, not in anyone’s hand. The pieces come off in a fixed order, from one lance up to ten pieces, and each step is meant to match roughly one grade of difference between the players.

HandicapJapaneseRemoved from the stronger sideRough gap
Lance kyō-ochithe left lanceone grade
Bishop kaku-ochithe bishoptwo grades
Rook hisha-ochithe rookthree grades
Rook and lance hi-kyō-ochithe rook and the left lancefour grades
Two pieces nimai-ochithe rook and the bishopfive grades
Four pieces yonmai-ochithe rook, the bishop and both lancessix to seven grades
Six pieces rokumai-ochithe rook, the bishop, both lances and both knightseight to nine grades
Eight pieces hachimai-ochieverything but the king, the golds and the pawnsten grades or more
Ten pieces jūmai-ochieverything but the king and the pawnsa complete beginner

The grade gaps are the traditional ones and vary from teacher to teacher; a strong amateur giving six pieces to a beginner is normal, and professionals giving two pieces to strong amateurs used to be common in exhibition games. The point is not the precise gap but that both players have to think.

Three positions

Two pieces handicap: the starting position987654321abcdefghi 香香 桂桂 銀銀 金金 王王 金金 銀銀 桂桂 香香 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 角角 飛飛 香香 桂桂 銀銀 金金 玉玉 金金 銀銀 桂桂 香香
Two pieces handicap, 二枚落ち. White has given up the rook and the bishop and moves first. The classic teaching handicap. The standard plan pushes the third and fourth file pawns and brings the silver up behind them (the “two-pawn push”), or builds a wall of silvers and golds and advances slowly.
Six pieces handicap: the starting position987654321abcdefghi 銀銀 金金 王王 金金 銀銀 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 角角 飛飛 香香 桂桂 銀銀 金金 玉玉 金金 銀銀 桂桂 香香
Six pieces handicap, 六枚落ち. White has given up the rook, the bishop, both lances and both knights and moves first. The edge attack works even better: with no knights either, a pawn on the edge supported by the rook cannot be stopped. This is where most children start.
Ten pieces handicap: the starting position987654321abcdefghi 王王 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 角角 飛飛 香香 桂桂 銀銀 金金 玉玉 金金 銀銀 桂桂 香香
Ten pieces handicap, 十枚落ち. White has given up everything but the king and the pawns and moves first. A king and nine pawns against a full army. The lesson is checkmate: bring the rook and bishop forward, promote them, and learn how a king is caught.

Why it teaches

  • The weaker side attacks. With more material, the natural plan is to build a castle, then push forward on a file the stronger side cannot defend. Attacking is the skill a beginner most needs and the one an even game rarely lets them practise.
  • The stronger side defends and counters. Holding a position with two golds and nine pawns is a lesson in patience and in how far a few pieces can be stretched.
  • The mistakes are honest. In an even game a beginner loses and does not know why. In a six-piece game the beginner is winning, and the moment they stop winning is the moment they made the mistake. That is teachable.

Plans for the weaker side

  • Ten and eight pieces: bring the rook and bishop out, promote them in the enemy camp, and hunt the king with the dragon and horse. Learn how a bare king is mated.
  • Six and four pieces: the edge attack. The stronger side has no lance in the corner (and with six pieces no knight either), so push the edge pawn, put the rook behind it, exchange, and drop pawns down the file until it breaks. Castle first: a stronger player will punish a sitting king even with half an army.
  • Two pieces: the classic study material. Push the pawns on the third and fourth files, bring the right silver up behind them and the rook to the fourth file; or build a slow wall of generals and advance it. Both plans are in every Japanese teaching book.
  • Rook or bishop: nearly an even game. Use the piece the opponent does not have, and do not trade it away.

The app plays this whole ladder, from lance to ten pieces. Against the bot, the bot gives the handicap and moves first; in a game with a friend, you choose which of you gives it.

Play a weak but honest bot.

The app’s bot has twelve levels; the lowest play like beginners, not like dice. Undo and hints while you learn.

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