Mating patterns · 詰みの形
The shapes a checkmate takes.
Most checkmates in shogi are one of a handful of shapes with names, and once you know the names you start seeing the shapes three moves before they happen. Here are the seven the app’s puzzle library is built around, each on a real problem from that library.
Every position below is black to play and mate, with white’s extra pieces in hand as the tsume convention requires. Solve it before you open the solution; the pattern is the answer, and the answer is the pattern.
Gold to the head 頭金 atama-kin
A gold played to the square the king faces covers every square it could run to. This is the first mate anyone learns and the one that ends most real games.
Look for it whenever the king has a pawn or a piece of yours directly in front of it and nothing of its own beside it. The gold on the head takes the three squares in front of the king and the two beside it; the piece behind the gold keeps the king from taking it. In real games this is how most attacks end, often with a pawn on the head first (the “head pawn”) and the gold dropped on the square the pawn vacates.
The problem: mate in one. Solution
▲G*2b
Gold to the belly 腹金 hara-kin
The same gold played from the side instead. It works when the king is already held against an edge or its own pieces.
The belly gold is the head gold turned sideways. A king on the edge, or with its own piece behind it, cannot use the squares the gold does not cover, so a gold beside the king does the work. It is the standard finish against a king that has run along the back rank.
The problem: mate in one. Solution
▲G*8c
Gold from behind 尻金 shiri-kin
A gold dropped behind the king, cutting off the retreat. Rarer than the other two, and the one beginners overlook because they only look forward.
The gold from behind covers the squares the king would retreat to, and forward pieces cover the rest. It appears when the king has come forward, out of its castle, and its own men are still behind it; beginners miss it because they only look at the squares in front of the king.
The problem: mate in three. Solution
▲B*7b △K-8b ▲G*8a
Dragon at one remove 一間竜 ikken-ryū
The dragon stands one square from the king in a straight line. Anything the defender puts between them is frozen where it stands, and the squares around the king stop being safe.
The dragon one square away is the most useful endgame shape in the game. Anything the defender drops between them is pinned to the king; the king cannot step toward the dragon; and the dragon covers every square on its own rank and file. With a single gold or silver in hand the mate usually follows. If you remember one shape from this page, remember this one.
The problem: mate in five. Solution
▲S*2d △K-1d ▲S*1e △K-2e ▲+R-3e △K-1f ▲+R-2f
The sending sacrifice 送りの手筋 okuri no tesuji
You give a piece next to the king knowing it must be taken. The capture drags the king one square toward your dragon, into the form the rest of the mate needs.
Sending, as in sending the king somewhere. You drop a piece next to the king that it has to take, and the capture puts the king on the square where the rest of the mate works, most often in line with a dragon. It looks like a sacrifice and is really a move that moves the king for you.
The problem: mate in three. Solution
▲G*2b △Kx2b ▲+R-2c
Knight at the gold’s head 金頭の桂 kin-atama no kei
A knight dropped on the square a defending gold faces. The gold is the one piece that cannot take straight ahead of itself, so the knight sits there untouchable.
A gold cannot move straight backward diagonally, and it also cannot capture a piece sitting directly in front of it: its forward move goes to that square, but a knight there is protected from the gold only in the sense that a knight jumps from behind. The point of the pattern is that the knight attacks the two squares behind the gold, where the king usually is, and the gold cannot answer it.
The problem: mate in three. Solution
▲N*3c △K-3a ▲G*4a
Smothered mate 雪隠詰 setchin-zume
The king is walled in by its own pieces and has nowhere to go. This is the one mating pattern that carries over cleanly from chess, so it is the fastest thing to teach a chess player.
The one mating pattern chess players know: the king cannot move because its own pieces surround it, so a single check with nothing to capture the checker is mate. In shogi it happens mostly in castles, where the generals that protected the king become its walls, and the piece that gives the mate is often a knight or a dropped pawn.
The problem: mate in one. Solution
▲N*2c
How to use them
- Count the escape squares. A king has at most eight. Every pattern here is a way of covering all of them with two or three pieces; when you see a king with three or fewer free squares, look for the shape that covers exactly those.
- Golds finish, silvers and knights prepare. The gold’s six-square move is the mating move in three of these seven; the other pieces take away squares or drag the king into place.
- The daily tsume is practice for this. Every problem in the app is one of these shapes or a combination of two, and the app names the shape when you solve it.
Practise the shapes.
The app’s puzzles are mates from real games at your rating, plus a daily tsume and a ladder from mate in one upward. It names the pattern when you solve it.