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Endgame · 寄せ

Closing in.

Yose, 寄せ, is the part of the game between breaking into the castle and the mate: the moves that take the king’s squares away one by one until a threat cannot be answered. It is where most games are won and lost, and it has its own techniques, most of them with names. Here are the ones that recur, each on a problem from the app’s library that the engine has proved has one answer.

The mate itself is the last move of the yose and the least important to read. The skill is the move before that, and the one before that: the quiet move that removes an escape square, the sacrifice that pulls the king onto the edge, the piece that gets out of its own way.

The problems below keep the tsume convention: every piece not on the board is in the defender’s hand, so a check that can be blocked will be. Each has been re-proved by the engine as this page was built: the line is legal, ends in mate, is the shortest, and no other first move works, except where a caption says otherwise.

Drive the king to the back rank

A king on the edge has half as many squares as a king in the open, and the edge is where your golds work best. So the first job of a yose is to push the king down, and a check that leaves the king only a back-rank square is worth more than a check that wins material. Here the bishop check leaves one square, 6a, and the gold is waiting for it.

Drive the king to the back rank 玉は下段に落とせ 3 4 3 3 18 in hand
Down to the edge. Black to play and mate in three. The dot is the first move.
Start position987654321abcdefghi
Start position

Step through the moves, or press play.

Tap a move to jump to it. Arrow keys work once the board has focus.

The sacrifice at the focal point

When two defenders guard the same square, a piece thrown onto that square has to be taken by one of them, and whichever takes it leaves its post. The square is the focal point, where the defenders’ lines meet. Here 1b is covered by both the king and the gold. The gold is dropped there and lost at once, and the gold that takes it can no longer guard 2a.

The sacrifice at the focal point 焦点の捨て駒 2 2 4 4 4 18 in hand
The focal point. Black to play and mate in three. 1b is guarded twice, which is exactly why it is the square.
Start position987654321abcdefghi
Start position

Step through the moves, or press play.

Tap a move to jump to it. Arrow keys work once the board has focus.

Remove your own obstructing piece

Sometimes the piece in the way is yours. The bishop on 5a blocks the file the rook needs, and no quiet move fixes that in time. So the bishop leaves with check, gets captured, and the rook comes through the square it vacated. Trading a bishop for a silver looks terrible until you count the moves.

Remove your own obstructing piece 邪魔駒消去 3 3 4 4 18in hand
Out of its own way. Black to play and mate in seven. The bishop’s first move is a sacrifice. The engine finds a second winning first move here (▲Rx5c+, the plain capture); the line shown is the technique.
Start position987654321abcdefghi
Start position

Step through the moves, or press play.

Tap a move to jump to it. Arrow keys work once the board has focus.

Wrap, do not chase

The most quoted yose proverb, and the most disobeyed. A check drives the king; a quiet move that takes away the squares it would run to keeps it where it is. The brinkmate page shows the standard example: a silver dropped a square away from the king, not a check, after which every reply loses. The two basic brinkmates there are both wrapping moves.

The named finishes

When the wrapping is done, the mate is one of a few shapes, and two of them are yose techniques as much as mating patterns. The dragon at one remove (一間竜): a dragon one square from the king on a line freezes anything dropped between them. The sending sacrifice (送りの手筋): a piece given next to the king that it must take, dragging it one square toward the dragon. Both are on the mating patterns page with problems of their own.

Three rules for the yose

Close in yourself.

The app’s puzzles are mates and brinkmates from real games at your level, and the daily tsume is one of these problems a day.

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