Castles · 囲い
Where the king goes first.
Because captured pieces come back, a king in the open is never safe: a piece can be dropped next to him at any moment. So before the fight starts, a shogi player spends the first moves walking the king into a corner and building a wall of generals around him. That wall is a castle, kakoi (囲い), and this app is named after it.
There is no castling move as in chess. A castle is built one move at a time, and which one you build depends on where your rook went: a rook that stays home on the right sends the king left, a rook that swings left sends the king right. These fifty-seven shapes, eighteen on the right and thirty-nine on the left, are listed by family, the castle each family is named after first, and each one below has its own page with the move order played out.
Three ideas that hold for every castle
- Generals close, king behind. Golds and silvers are the wall; the king stands behind it, never in it. A gold beside the king is worth more than a gold attacking.
- Castle before you attack. The proverb is igyoku wa sakeyo, avoid a sitting king. Attacks that start with the king still on 5i tend to end with the king still on 5i.
- Every castle has a head and a side. The Mino fears attacks from above, the Yagura from the edge, the Anaguma being caught half-built. Knowing your castle’s weak point is knowing what the opponent is aiming at.
On the right: the ranging rook castles
A rook that has swung to the left sends the king right, and the Mino is where he goes first.
The Half Mino is the same castle one gold short, and it is where a Central Rook stops, because its rook stands where that gold would go; the Top Knot, the Bald, the Silver, the Gold and the Kimura Mino are light castles built on it or beside it, and the Wall is the king and silver stopped a square early.
High Mino, Silver Crown and the Diamond are the full Mino with more moves spent on it, and the Flatfish is the Central Rook’s four-general version. The Anaguma is a different bargain: the corner, and eleven moves; the Ranging Rook Millennium puts the king on the knight’s square instead.
Then the castles of a game where both players have swung their rooks, the Gold Twins, the Left King and the Right Yagura, and last the Invincible, the beginner’s joke.
On the left: for a rook that stays home
A rook that stays on the right sends the king left. Against a ranging rook: the Left Mino; the Tenshukaku Mino if you mean to attack early on the right, with the Four-Piece Mino, the Edge King Silver Crown and the Yonenaga King built on it; the Left Silver Crown for a long game, and the Skewered Cutlet, which takes the king off the bishop’s line in one move.
The boat castle if you are in a hurry, with Daddy’s Dearest, the Static Rook Gold Twins, the Lozenge and the Elmo as firmer forms of it for a rapid attack, and the Paperweight for the Subway Rook; and the Static Rook Anaguma, the Beeline Anaguma, the Matsuo Anaguma, the Silver Crown Anaguma, the Big Four or the Millennium if you have time to dig in.
Then the Yagura family: the Yagura, its quicker build and its four-general form; the Lozenge, Silver, High Silver and Kikusui Yagura, which rearrange its generals (the High Silver mostly against a ranging rook), and the Yagura Anaguma, which takes its king into the corner; the Crab as its first step, and the Doi Yagura with the king a file nearer the centre; once the bishops have been traded, the Half Yagura, the Bonanza and the Helmet Yagura, all built to leave a dropped bishop little to hit.
Then the two Gangi castles; the Central House, the Spread Golds, the Nakahara and the Strawberry, which keep the king near the middle for the fast aerial openings; and the Duck, a low surprise castle in the middle of the board.
Build one tonight.
The app’s review names your castle and how far along it was when the game turned. Its bot builds them too, so you can see each shape from the other side of the board.