Most of a rook’s or bishop’s techniques are forks: the pieces reach so far that two targets on one line, or one on each of two lines, are common. The rest are about distance, keeping the piece out of reach of pawns while it still commands the squares it needs.
The cross rook十字飛車 jūji-bisha
What. A rook dropped or moved to a square from which it attacks one piece along the rank and another along the file.
Why. The rook’s two lines make a cross; a piece at the end of each arm is a fork nothing can answer.
When. Scan for two undefended enemy pieces that share neither rank nor file; the square where their rank and file meet is the cross rook’s square, if it is empty and safe.
From a real game. R*3b is check along the rank to the king on 6b and attacks the horse on 3f down the file. White blocks with a knight on 5b, and the rook takes the horse and promotes.
Check and rook王手飛車 ōte-bisha
What. A move that gives check and attacks the enemy rook at the same time, most often a bishop move or drop that hits both along its two diagonals.
Why. The check must be answered, so the rook is lost. It is the most common way a rook is won in amateur games, and the reason the proverb says never to keep king and rook close.
When. Whenever the king and the rook stand on the two diagonals through one empty square, and the square is safe for a bishop for one move.
Check and rook: A move that gives check and attacks the enemy rook at the same time, most often a bishop move or drop that hits both along its two diagonals.香香桂桂銀銀金金王王桂桂香香金金銀銀歩歩歩歩歩歩歩歩歩歩歩歩歩歩歩歩飛飛歩歩歩歩歩歩歩歩歩歩歩歩銀銀飛飛香香桂桂金金玉玉金金銀銀桂桂香香角角歩歩2their hand角角歩歩2in handFrom a real game. B*9e is check to the king on 5a along one diagonal and attacks the rook on 8f along the other. The king steps to 4b, and the bishop takes the rook.
The dragon at one remove一間龍 ikken-ryū
What. The dragon placed two squares from the king in a straight line, with one empty square between them.
Why. The king cannot approach, anything dropped between is pinned, and the dragon covers the whole rank or file behind the king. With one general in hand it is usually mate.
When. Whenever the dragon can reach that square without being captured. See the worked problem on the mating patterns page.
Dragon at one remove: a problem from the app’s library角角龍龍歩歩王王飛飛角角金金4銀銀2桂桂4香香4歩歩17銀銀2in handFrom the app’s puzzle library: the dragon stands two squares from the king, and black mates in 7. The dot is the first move.
The far-seeing bishop遠見の角 tōmi no kaku
What. A bishop dropped in your own camp or the far corner of the board, on a long diagonal that ends in the enemy king’s castle.
Why. From that distance no pawn can chase it, and the diagonal it controls is the one the defender cannot block without weakening the castle. The proverb says drop the major pieces at a distance.
When. When a bishop in hand has no safe square near the king. Look for the long diagonal instead; it is often stronger than the close attack.
The far-seeing bishop: A bishop dropped in your own camp or the far corner of the board, on a long diagonal that ends in the enemy king’s castle.香香桂桂桂桂香香金金王王歩歩歩歩金金歩歩歩歩歩歩銀銀歩歩銀銀歩歩歩歩歩歩飛飛歩歩歩歩歩歩歩歩歩歩銀銀桂桂金金銀銀金金玉玉香香桂桂飛飛香香角角歩歩3their hand角角歩歩in handFrom a real game. B*7g, dropped inside Black’s own camp, is check down the long diagonal to the king on 2b and also attacks the rook on 8f. White blocks with the silver, 5d to 5e; the bishop takes it, giving check again.
Exchanging the rook’s pawn飛車先の歩交換 hishasaki no fu kōkan
What. Pushing the pawn in front of your rook until it exchanges with the enemy pawn, then recapturing with the rook and retreating.
Why. Three gains, as the teaching goes: a pawn in hand, an open file for the rook, and a rook that has been to the enemy camp and back for free. Most static rook openings begin with this exchange.
When. Early, when the enemy bishop or silver does not yet guard the square. The whole opening theory of the static rook is about when this exchange is allowed.
The horse in defence馬の守り uma no mamori
What. Bringing the promoted bishop back beside your own king rather than keeping it in the attack.
Why. A horse steps one square in every direction and slides along diagonals: it covers the squares around the king better than any general and can still strike out. The proverb pairs it with the dragon: dragon in the enemy camp, horse in your own.
When. When the opponent’s attack is beginning and your bishop has just promoted. Bring it home first; the attack will still be there.
See them in your own games.
The app’s review marks the moment a game turned and says what was better. Often the better move is one of these.