Japanese teaching puts the pawn techniques first, before anything about the major pieces, because a player who has three pawns in hand and knows these seven has an attack in any position. Every one of them costs a pawn and gains a move, a square, or a piece. The names are worth learning in Japanese; they are how the moves are talked about everywhere.
The hanging pawn垂れ歩 tarefu
What. A pawn dropped one square short of the promotion zone, so that next move it steps in and becomes a tokin.
Why. A tokin is a gold that cost a pawn. The defender has to spend a move on the threat, and whatever they spend it on, the pawn has already earned its keep.
When. Whenever a file into the enemy camp is open and the square in front of the pawn is not guarded by a pawn. Behind a rook it is nearly always right.
From a real game. P*2d, with the rook behind it on 2h. Next it promotes on 2c, where the tokin attacks the bishop on 2b and the gold on 3b. The bishop steps away to 3a, the pawn promotes anyway, and the tokin takes the gold: a pawn for a gold.
The joining pawn継ぎ歩 tsugifu
What. After your pawn is pushed and taken on a file, you drop another pawn one square behind, offering it to the pawn that captured.
Why. If they take, their pawn has been pulled forward and the square behind it is yours for a hanging pawn or a piece. If they do not, you take theirs and the file is open.
When. With two pawns in hand and the rook behind the file. The joining pawn and the hanging pawn are played together so often that the proverb names them as a pair.
The joining pawn: After your pawn is pushed and taken on a file, you drop another pawn one square behind, offering it to the pawn that captured.香香桂桂王王桂桂香香金金金金歩歩銀銀歩歩角角歩歩歩歩歩歩銀銀飛飛歩歩銀銀歩歩歩歩歩歩飛飛歩歩歩歩歩歩歩歩角角歩歩歩歩銀銀金金金金玉玉香香桂桂桂桂香香歩歩2their hand歩歩in handFrom a real game. Black’s pawn has just pushed to 8c and promoted, and White’s pawn took the tokin back. P*8d drops the next pawn right under it, with the rook behind on 8f. White takes the silver on 7e instead, and the pawn takes on 8c and promotes again.
The pawn at the focal point焦点の歩 shōten no fu
What. A pawn dropped on the square where two enemy pieces’ lines cross, so that whichever one takes it leaves the other line broken.
Why. Two pieces guarding each other through one square are strong until something lands on that square. A pawn is the cheapest thing you can land.
When. Look for a rook’s rank and a bishop’s diagonal that meet on an empty square, or two generals that both reach the same point. The tap costs a pawn and one of them must move.
The pawn at the focal point: A pawn dropped on the square where two enemy pieces’ lines cross, so that whichever one takes it leaves the other line broken.香香桂桂銀銀金金王王桂桂香香金金飛飛歩歩歩歩歩歩歩歩歩歩角角歩歩歩歩銀銀歩歩歩歩歩歩歩歩歩歩歩歩歩歩角角飛飛香香桂桂銀銀金金玉玉金金銀銀桂桂香香歩歩their hand歩歩3in handFrom a real game. P*4d lands where the silver on 5e and the bishop on 3c both guard, with the rook behind it on 4h. The silver takes and the rook takes the silver, and the silver’s move has opened the long diagonal from Black’s bishop on 8h: when White’s bishop later takes the rook on 4d, Black’s bishop takes it back from 8h.
The tapping pawn叩きの歩 tataki no fu
What. A pawn dropped directly in front of an enemy piece, forcing it to take, move, or be captured.
Why. Generals and knights have to answer a pawn on their head. Whatever they do, they have left the square they were guarding, and the tempo was bought for a pawn.
When. Against a gold or silver that is the last defender of a square you want. Tap it, and the square is yours next move.
The tapping pawn: A pawn dropped directly in front of an enemy piece, forcing it to take, move, or be captured.香香金金桂桂香香銀銀金金王王歩歩歩歩歩歩歩歩歩歩銀銀桂桂歩歩歩歩歩歩歩歩歩歩歩歩歩歩歩歩飛飛銀銀玉玉とと龍龍金金桂桂香香角角銀銀桂桂香香歩歩their hand角角金金歩歩3in handFrom a real game. P*4c strikes the gold on 4b. Taking it walks into the silver on 5d, and every square the gold can step to is covered by that silver or by the knight on 4d, so it cannot get away. White moves it to 5c, and the silver takes it.
The pawn under the gold金底の歩 kinsoko no fu
What. A defensive drop: a pawn on your back rank directly behind a gold on the rank above.
Why. An enemy rook on your back rank cannot pass the pawn and cannot take it without being recaptured by the gold. The proverb says it is harder than rock, and it is.
When. The moment a rook or dragon reaches your back rank with your gold one square in front of it. It is often the only move that holds.
The pawn under the gold: A defensive drop: a pawn on your back rank directly behind a gold on the rank above.香香桂桂金金香香飛飛歩歩銀銀王王歩歩金金歩歩歩歩歩歩歩歩歩歩歩歩角角歩歩歩歩歩歩歩歩歩歩歩歩角角歩歩歩歩金金金金玉玉香香桂桂龍龍香香銀銀2桂桂their hand銀銀桂桂歩歩2in handFrom a real game. P*6i, directly under the gold on 6h. The dragon on 7i was attacking that gold; now the pawn guards it, and the back rank is shut, so the dragon cannot run along it toward the king on 2h.
The throwaway push突き捨て tsukisute
What. Pushing a pawn into contact knowing it will be taken, and not recapturing at once.
Why. The captured pawn opens a file or a diagonal, gives the enemy pawn a square it did not want, and puts a pawn into your hand if you take back later. Attacks in shogi usually begin with two or three of these on neighbouring files.
When. Before a rook or bishop attack, on the files the attack will use. The order matters: push where the recapture is most awkward first.
The confronting pawn合わせの歩 awase no fu
What. A pawn dropped directly in front of an enemy pawn, offering the exchange.
Why. If they take, you recapture and their file has a hole; if they do not, you take and your pawn has advanced a rank for nothing. It is the quiet way to open a file when a push would be captured for free.
When. When a file you want is blocked by their pawn and a push of your own would just lose a pawn.
The confronting pawn: A pawn dropped directly in front of an enemy pawn, offering the exchange.香香桂桂香香飛飛金金金金王王銀銀角角歩歩桂桂歩歩歩歩歩歩歩歩歩歩歩歩歩歩銀銀飛飛歩歩角角歩歩歩歩歩歩歩歩歩歩歩歩歩歩銀銀玉玉銀銀香香桂桂金金金金桂桂香香their hand歩歩2in handFrom a real game. P*2d meets the pawn on 2c head to head, with the rook behind it on 2e. White takes, the rook takes back on 2d, and from there it swings along the rank to take the silver on 6d.
See them in your own games.
The app’s review marks the moment a game turned and says what was better. Often the better move is one of these.