Openings · 矢倉
Yagura.
Both rooks stay home, both kings castle left, and the game becomes a race to build the best fortress and attack it first.
The idea
When both players keep their rooks on the right, both castle on the left, and the natural castle there is the Yagura. So a Yagura opening is really a whole game type: two symmetrical fortresses, ten quiet moves each, and then an attack on the side where the pieces are.
It has been the main battleground of professional shogi for a century and the move orders are studied to great depth. For a beginner the lesson is simpler: build the castle without losing time, and bring the right silver up to 3g to attack.
How it goes together
Step through the moves, or press play.
Tap a move to jump to it. Arrow keys work once the board has focus.
Every move of the line, with reasons
| # | Black | White | Why |
|---|---|---|---|
| 1 | ▲7六歩 7g7f | △8四歩 8c8d | |
| 3 | ▲6八銀 7i6h | △3四歩 3c3d | The left silver first: it will become the 7g wall. |
| 5 | ▲6六歩 6g6f | △6二銀 7a6b | Closing the bishop diagonal. |
| 7 | ▲5六歩 5g5f | △5四歩 5c5d | |
| 9 | ▲4八銀 3i4h | △4二銀 3a4b | |
| 11 | ▲7八金 6i7h | △3二金 4a3b | The gold that will stand beside the king. |
| 13 | ▲6九玉 5i6i | △4一玉 5a4a | The king heads left, one step at a time. |
| 15 | ▲7七銀 6h7g | △7四歩 7c7d | The front wall. |
| 17 | ▲7九角 8h7i | △3三銀 4b3c | The bishop steps back out of the king’s way. |
| 19 | ▲5八金 4i5h | △5二金 6a5b | |
| 21 | ▲6七金右 5h6g | △7三銀 6b7c | The second gold joins the wall on 6g. |
| 23 | ▲6八角 7i6h | △3一角 2b3a | The bishop settles on 6h, looking down the long diagonal. |
| 25 | ▲7九玉 6i7i | △4四歩 4c4d | |
| 27 | ▲8八玉 7i8h | △6四歩 6c6d | The Yagura is complete: king 8h, gold 7h, gold 6g, silver 7g. |
| 29 | ▲3六歩 3g3f | △1四歩 1c1d | |
| 31 | ▲3七銀 4h3g | And the attack begins: the right silver comes up to 3g. |
The plan once you are set up
- Build in the order that keeps you safe at every step: silver 6h, golds 7h and 6g, king last. A king that arrives early in a half-built castle is a target.
- Then attack on the right with the pieces that are not in the castle: silver to 3g and 4f, knight to 3g, pawn to 3e. The 4f silver and 3g knight attack is the classic beginners’ plan.
- Trade the bishops only if your castle is finished and theirs is not.
- Attack the opponent’s Yagura where it is thin: the head of the 3c silver, the edge file, the 2d square.
What to watch for
- Move order. Yagura players lose games in the first fifteen moves by playing a natural-looking move a turn too early. Learn one order and keep to it.
- The 6f pawn. Once you have pushed it you cannot easily exchange bishops on your terms.
- A ranging rook opponent. If the rook swings left, the Yagura is the wrong castle; go to a Mino on the left, or into the corner.
What it is played against
Another static rook. Against a ranging rook the same moves lead somewhere else, so check where the opponent’s rook is by move five.
The Yagura lines, and a bishop that takes four moves
The lines that grow out of this opening have pages of their own. For Black: the Silver-37, which starts with the silver this page ends on, and the Waki System, the Morishita System and Spearing the Sparrow, which grow from the same position; Crab Silvers and the Static Bishop Left Mino Rapid Attack attack a Yagura without building one. For White: the Yonenaga, Nakahara and Akutsu Rapid Attack Yagura and the Yagura Central Rook. One more idea is a route rather than an opening.
Four-Move Bishop (四手角)
In the Yagura, Black’s bishop has to leave 8h so that the king can castle.
The Four-Move Bishop keeps it instead of trading it: it goes to 7i, then out to 4f, back to 3g and on to 2f, four moves in all. ja.wikipedia says it belongs to the double Complete Yagura, the castle with all four generals, and to old joseki books, that White often took the same route to 8d against the Silver-37, and that it has faded from modern play.
The board is the end of a line from one source in which both players do it: two Complete Yaguras, exactly mirrored, with Black’s bishop on 2f and White’s on 8d. Whoever trades the bishops loses a move, so nobody does, and the same source shows that neither side can break through from here: the game ends in a draw by repetition.
Shogi Wars, for its part, warns the Yagura player not to let the formation be built.
Play it against the bot.
The bot’s search levels, 9 to 12, open from a book that holds two of these openings, the Fourth File Rook and the Yagura; the Mino levels play the openings people play. Either way the review afterwards shows you where the game left the line. Try the line, then try the plan.