Openings · 雀刺し
Spearing the Sparrow.
Push the edge pawn to 1e, put the lance on 1g with the rook behind it on 1h, aim the bishop at 1c, then jump the knight to 2e and break through on the 1st file.
The idea
Spearing the Sparrow masses Black’s long-range pieces on the edge: the lance on 1g, the rook behind it on 1h, the bishop on 6h looking down the diagonal at 1c, the pawn on 1e and the knight from 3g. ja.wikipedia says the name comes from the bishop’s angle at 1c, like a spear held at a sparrow.
It works best when White’s king has castled into its Yagura on 2b, right by the edge, so Black castles too and only then attacks. The break is a knight sacrifice: the knight to 2e, and when White’s silver comes up to 2d, the knight in on 1c, then pawns and the lance on the 1st file.
In this line Black comes out with a silver and two lances in hand and carries the attack on to the 3rd file. The whole order has one source; ja.wikipedia gives moves 45 to 66 as the technique, from another setup.
How it goes together
Both sides’ moves are shown, because this opening is an agreement rather than a system: one player cannot reach it alone, so a one-sided list of moves would be a fiction.
Step through the moves, or press play.
Tap a move to jump to it. Arrow keys work once the board has focus.
Every move of the line, with reasons
| # | Black | White | Why |
|---|---|---|---|
| 1 | ▲7六歩 7g7f | △8四歩 8c8d | Open the bishop’s diagonal. White pushes the rook pawn. |
| 3 | ▲6八銀 7i6h | △3四歩 3c3d | The left silver to 6h. |
| 5 | ▲6六歩 6g6f | △6二銀 7a6b | The pawn to 6f closes the diagonal: a Yagura. |
| 7 | ▲5六歩 5g5f | △5四歩 5c5d | |
| 9 | ▲4八銀 3i4h | △4二銀 3a4b | The right silver to 4h. |
| 11 | ▲5八金右 4i5h | △3二金 4a3b | The right gold to 5h. |
| 13 | ▲7八金 6i7h | △4一玉 5a4a | |
| 15 | ▲6九玉 5i6i | △5二金 6a5b | |
| 17 | ▲6七金右 5h6g | △3三銀 4b3c | That gold goes on to 6g. |
| 19 | ▲7七銀 6h7g | △7四歩 7c7d | The silver to 7g. |
| 21 | ▲7九角 8h7i | △3一角 2b3a | The bishop drops back to 7i. |
| 23 | ▲3六歩 3g3f | △4四歩 4c4d | The 3rd-file pawn. White’s pawn to 4d: the 24-move Yagura. |
| 25 | ▲3七桂 2i3g | △4三金右 5b4c | The first step: the knight to 3g. White’s gold to 4c. |
| 27 | ▲1六歩 1g1f | △8五歩 8d8e | The edge pawn to 1f... White pushes 8e. |
| 29 | ▲1五歩 1f1e | △6四角 3a6d | ...and on to 1e. White’s bishop comes out to 6d. |
| 31 | ▲2六歩 2g2f | △3一玉 4a3a | The rook pawn stops on 2f, so 2e stays free for the knight. White’s king to 3a. |
| 33 | ▲1七香 1i1g | △2二玉 3a2b | The lance steps up to 1g. White’s king goes into 2b, right by the edge Black is aiming at. |
| 35 | ▲1八飛 2h1h | △5三銀 6b5c | The rook goes behind the lance, to 1h. White’s silver to 5c. |
| 37 | ▲6八角 7i6h | △7三角 6d7c | The bishop to 6h, aimed down the diagonal at 1c. White’s bishop moves on to 7c. |
| 39 | ▲7九玉 6i7i | △6四歩 6c6d | The king to 7i... White pushes 6d. |
| 41 | ▲8八玉 7i8h | △9四歩 9c9d | ...and into 8h. White pushes 9d. |
| 43 | ▲9六歩 9g9f | △8四角 7c8d | Black answers on the 9th file. White’s bishop reaches 8d. The source calls Black’s setup the finished Spearing the Sparrow. |
| 45 | ▲2五桂 3g2e | △2四銀 3c2d | The break: the knight jumps to 2e. White’s silver comes up to 2d, at the knight. |
| 47 | ▲1三桂成 2e1c+ | △同銀 2d1c | The knight is given up on 1c, promoting. White’s silver takes. |
| 49 | ▲1四歩 1e1d | △同銀 1c1d | The edge pawn to 1d. The silver takes again. |
| 51 | ▲同香 1g1d | △同香 1a1d | The lance takes the silver. White’s lance takes the lance. |
| 53 | ▲同飛 1h1d | △1一香 L*1a | And the rook takes the lance. White drops a lance on 1a. |
| 55 | ▲1三歩 P*1c | △同香 1a1c | A pawn dropped on 1c. White’s lance takes. |
| 57 | ▲同角成 6h1c+ | △同桂 2a1c | The bishop takes on 1c and promotes. White’s knight takes. Black has a silver and two lances in hand. |
| 59 | ▲3五歩 3f3e | △3六角 B*3f | The 3rd-file pawn to 3e: the attack moves over, toward the gold on 3b. White drops a bishop on 3f: White’s strongest counter, the source says. |
| 61 | ▲2五歩 2f2e | △同角 3f2e | The rook pawn to 2e. White’s bishop takes it. |
| 63 | ▲1九飛 1d1i | △3五歩 3d3e | The rook drops all the way back to 1i. White takes the pawn on 3e. |
| 65 | ▲2八香 L*2h | △3六角 2e3f | A lance dropped on 2h. White’s bishop goes back to 3f. |
| 67 | ▲3八香 L*3h | △1八歩 P*1h | A second lance dropped, on 3h. ja.wikipedia gives the silver or the lance to 3g here instead. White drops a pawn on 1h. |
| 69 | ▲2九飛 1i2i | The rook to 2i. The source calls Black better. |
The plan once you are set up
- Play the 24-move Yagura, then jump the knight to 3g and push the edge pawn to 1e.
- Stop the rook pawn on 2f, so that 2e stays free for the knight.
- Move the lance to 1g and the rook behind it to 1h; bring the bishop to 6h; castle the king on 8h.
- Jump the knight to 2e. When White’s silver comes to 2d, give the knight up on 1c, then push the pawn to 1d.
- Trade on the 1st file, drop a pawn on 1c, take on 1c with the bishop, then push the pawn to 3e toward the gold on 3b.
What to watch for
- White’s edge pawn. If White answers the pawn to 1f with a pawn to 1d, the knight sacrifice does not work in the same way; shogi-joutatsu attacks with the silver from 2f and the pawn to 1e instead.
- White’s bishop drop on 3f. The source calls it White’s strongest counter after the pawn to 3e; push the pawn to 2e and pull the rook back to 1i.
- Your own camp. All the attackers are on one file, so the rest of the position is thin, and once the attack starts there is no going back.
- The threat alone. ja.wikipedia says professionals often used the setup only to push White into awkward defences, such as a gold on 2b or a silver on 2d, then attacked elsewhere.
What it is played against
White castles into a Yagura and either leaves the edge, as here, or meets it with the pawn to 1d. White’s defences include an early silver on 2d, a gold on 2b, and the Kikusui Yagura with the king on 2a.
In the 1970s and 1980s White also answered with a Climbing Silver or a 7th-file pawn trade, to attack first.
Play it against the bot.
The bot’s search levels, 9 to 12, open from a book that holds two of these openings, the Fourth File Rook and the Yagura; the Mino levels play the openings people play. Either way the review afterwards shows you where the game left the line. Try the line, then try the plan.