Openings · 升田式石田流
Masuda’s Ishida.
Start like the Quick Ishida, move the king before anything else, and let White trade bishops while you castle with the rook on 7f.
The idea
Masuda’s Ishida is the open-diagonal form of the Ishida. Black pushes the seventh-file pawn twice, to 7f and 7e, swings the rook to 7h and moves the king to 4h, leaving the rook file to fend for itself. Those seven moves are the Quick Ishida’s. If White exchanges rook pawns at once, Black has the bishop trade and a bishop dropped on 7g, forking rook and silver.
If White plays the silver to 6b instead, Black does not push 7d, because the gold to 7b holds that attack. The king goes on into a Mino and the rook lifts to 7f, from where it threatens to swing to 3f and take the pawn on 3d. White usually answers by trading bishops.
Black takes back with the silver and puts the left gold on 7h: after a bishop trade the lower left of Black’s camp is thin, and the gold there covers the squares a dropped bishop would use.
Masuda Kōzō built this out of what was then thought of as a trap and played it as Black in game 2 of the 1971 Meijin match against Ōyama Yasuharu; he won that game, and five of the match’s seven games were played with it. Amateurs took it up widely. Professionals played it less after Ōyama found solid defences in that match, and it came back in the 2000s.
Sources do not agree on where the name stops: some call the immediate 7d attack Masuda’s too.
How it goes together
Both sides’ moves are shown, because this opening is an agreement rather than a system: one player cannot reach it alone, so a one-sided list of moves would be a fiction.
Step through the moves, or press play.
Tap a move to jump to it. Arrow keys work once the board has focus.
Every move of the line, with reasons
| # | Black | White | Why |
|---|---|---|---|
| 1 | ▲7六歩 7g7f | △3四歩 3c3d | Open the bishop’s diagonal. White opens its own. |
| 3 | ▲7五歩 7f7e | △8四歩 8c8d | The same pawn again, to 7e: the start of every open-diagonal Ishida. White pushes the rook pawn. |
| 5 | ▲7八飛 2h7h | △8五歩 8d8e | The rook swings behind the pawn. White pushes on to 8e. |
| 7 | ▲4八玉 5i4h | △6二銀 7a6b | The king moves first; the rook file is left to itself. Up to here this is the Quick Ishida. White’s silver to 6b. A 7d push now is the Quick Ishida attack, and the gold to 7b holds it. |
| 9 | ▲3八玉 4h3h | △4二玉 5a4b | The Masuda move: the king walks on instead. White’s king steps to 4b. |
| 11 | ▲7六飛 7h7f | △8八角成 2b8h+ | The rook lifts to 7f, threatening to swing to 3f and take the pawn on 3d. White trades bishops. |
| 13 | ▲同銀 7i8h | △6四歩 6c6d | The silver takes back. |
| 15 | ▲2八玉 3h2h | △6三銀 6b6c | The king reaches 2h. |
| 17 | ▲3八銀 3i3h | △3二玉 4b3b | The silver to 3h: king 2h, silver 3h, gold 4i, the Half Mino squares. |
| 19 | ▲7八金 6i7h | The left gold to 7h, against bishop drops into the lower left. |
The plan once you are set up
- Push the pawn to 7e only after White has opened the bishop with 3d. Swing the rook to 7h, then move the king to 4h before you do anything else.
- Against the silver to 6b, keep castling: king to 3h, then lift the rook to 7f.
- Leave the 6g pawn where it is and let White decide about the bishop trade. Trading yourself costs a move. If White never trades, close the diagonal with 6f and build the full Ishida.
- After the trade, take back with the silver, finish the castle (king 2h, silver 3h) and bring the left gold to 7h.
- Then choose: the silver to 7g, aiming at a counter on the eighth file or at the centre by 6f and 5e, or the knight to 7g, aiming at the knight jump to 8e with the bishop dropped on 9f.
What to watch for
- An early 7d. After the king to 4h and White’s silver to 6b, it is the Quick Ishida attack, and the gold to 7b, with gold and silver both covering 7c, stops it.
- White’s silver heading for 3c. That is the answer to the rook swinging to 3f, so plan on something else once it arrives.
- Bishop drops into your left side after the trade. The gold on 7h is there for that; do not move it away lightly.
- A patient defender. Ōyama’s answers in games 6 and 7 of the 1971 match showed that a solid defence is hard to break through.
What it is played against
A static rook that opens its bishop with 3d and pushes its rook pawn to 8e. The usual reply in the sources is to trade bishops on 8h and prepare a silver on 3c against the rook swing. A White that will not trade lets Black switch to the full Ishida.
As White it is harder: the sources say a move’s difference makes the direct route risky, and players reach it by detours, such as swinging the rook to the fourth file first.
Play it against the bot.
The bot’s search levels, 9 to 12, open from a book that holds two of these openings, the Fourth File Rook and the Yagura; the Mino levels play the openings people play. Either way the review afterwards shows you where the game left the line. Try the line, then try the plan.