Openings · 早石田
Quick Ishida.
Push the third-file pawn twice with the bishop’s diagonal open, swing the rook behind it, and wait for a static rook to push its rook pawn too soon.
The idea
The Quick Ishida is the attacking way into the Ishida. Once both players have opened their bishops’ diagonals, Black pushes the same pawn again, to 7e, on move three instead of closing the diagonal, and swings the rook to 7h on move five. Both diagonals stay open, so the bishops can come off at any moment.
The attack Black wants is the pawn to 7d followed by a bishop drop, on 9e, 7g or 5e depending on how White has set up. en.wikipedia describes several traps that work when the opponent does not defend properly, and some Japanese sources list the opening with the surprise attacks (奇襲).
Before attacking, Black moves the king to 4h, which takes it off the diagonal a White bishop on 9e could check along. Masuda Kōzō turned the trap into a full opening in the 1971 Meijin match, and the form with the king on 4h often carries his name: Masuda’s Ishida (升田式石田流).
The line below is the best-known trap: White trades rook pawns too early and takes on 7d, and a bishop dropped on 9e checks the king and attacks the rook at once.
How it goes together
Both sides’ moves are shown, because this opening is an agreement rather than a system: one player cannot reach it alone, so a one-sided list of moves would be a fiction.
Step through the moves, or press play.
Tap a move to jump to it. Arrow keys work once the board has focus.
Every move of the line, with reasons
| # | Black | White | Why |
|---|---|---|---|
| 1 | ▲7六歩 7g7f | △3四歩 3c3d | Open the bishop’s diagonal. White opens its own. Everything that follows needs this move. |
| 3 | ▲7五歩 7f7e | △8四歩 8c8d | The same pawn again, to 7e, with the diagonal still open: the move that names the opening. White pushes the rook’s pawn. en.wikipedia reads this as White welcoming the Quick Ishida. |
| 5 | ▲7八飛 2h7h | △8五歩 8d8e | The rook swings behind the pawn, to the third file from the left. White pushes on to 8e. |
| 7 | ▲4八玉 5i4h | △8六歩 8e8f | The king steps off the diagonal a White bishop on 9e would check it along. The early rook-pawn trade. en.wikipedia marks it as a mistake. |
| 9 | ▲同歩 8g8f | △同飛 8b8f | Black takes. And White’s rook takes back, landing on 8f. |
| 11 | ▲7四歩 7e7d | △同歩 7c7d | The strike: the pawn goes to 7d. White takes, and that empties 7c, a square on the diagonal to White’s king. |
| 13 | ▲2二角成 8h2b+ | △同銀 3a2b | Black trades bishops. The silver takes back. |
| 15 | ▲9五角 B*9e | The bishop dropped on 9e checks the king on 5a through 8d, 7c and 6b, and attacks the rook on 8f at once: a king and rook fork. |
The plan once you are set up
- Push 7e only after White has opened the bishop’s diagonal with 3d. Against a closed diagonal the attack has nothing to hit.
- Swing the rook to 7h, then move the king to 4h before you attack.
- Strike with the pawn to 7d. If White takes, trade bishops on 2b and drop your bishop where it forks: on 9e when White’s rook has come to 8f, on 5e when it is still on 8b.
- If White defends calmly, build the full Ishida instead: rook to 7f and a Mino on the right, as on the Ishida page.
What to watch for
- White’s king to 4b on move four. The defending side’s sources call it the standard reply, and after it the bishop trade and a bishop dropped on 4e threaten both 6g and 2g.
- The bishop drop on 4e without that king move first. Answer it with a bishop dropped on 7f, which covers 6g and threatens to take on 4c and promote.
- White’s silver to 6b, then the gold to 7b, when you push to 7d. ja.wikipedia gives that as the reply White needs.
- The verdict on the old form. ja.wikipedia records that defences were worked out early and the attacking side was judged worse, which is why professionals stopped playing it until Masuda’s version.
What it is played against
A static rook that opens its bishop with 3d and pushes the rook pawn with 8d. en.wikipedia reads that pair as White welcoming the fight.
Against the king to 4b, the silver to 6b or the pawn to 5d on move four, the sources usually have Black switch to the slower Ishida and close the diagonal with 6f. The old, well-known plan against the Ishida is the Climbing Gold (棒金).
Play it against the bot.
The bot’s search levels, 9 to 12, open from a book that holds two of these openings, the Fourth File Rook and the Yagura; the Mino levels play the openings people play. Either way the review afterwards shows you where the game left the line. Try the line, then try the plan.