Openings · ポンポン桂
Ponpon Knight.
Against a Fourth File Rook with its silver on 4c, jump the right knight to 3g and then onto 4e, give it up to open the bishops’ diagonal, trade bishops and break through on the 2nd file.
The idea
The Ponpon Knight is a Boat rapid attack from the classical joseki. The name is the sound of the right knight jumping twice, from 2i to 3g and then onto 4e, straight onto the head of White’s pawn on 4d.
If White takes, the bishops’ diagonal opens: Black trades bishops on 3c, pushes the rook pawn, and breaks through on the 2nd file a knight down. ja.wikipedia says Tomizawa Mikio liked it so much that it is also called the Tomizawa Kick. It works only against one setup: White’s silver on 4c, the rook on 4b, and the pawn to 6d already played.
Black must also leave the 4th-file pawn at home, so that nothing else meets on 4e. Three sources give the jump and the breakthrough; the moves after White’s best reply, the rook back to 4a, have one, shogilounge, which ends in a balanced game.
How it goes together
Both sides’ moves are shown, because this opening is an agreement rather than a system: one player cannot reach it alone, so a one-sided list of moves would be a fiction.
Step through the moves, or press play.
Tap a move to jump to it. Arrow keys work once the board has focus.
Every move of the line, with reasons
| # | Black | White | Why |
|---|---|---|---|
| 1 | ▲7六歩 7g7f | △3四歩 3c3d | Open the bishop’s diagonal. White opens its own. |
| 3 | ▲2六歩 2g2f | △4四歩 4c4d | The rook pawn. White closes its diagonal with the pawn to 4d. |
| 5 | ▲4八銀 3i4h | △4二飛 8b4b | The right silver to 4h. White swings to 4b: a Fourth File Rook. |
| 7 | ▲5六歩 5g5f | △7二銀 7a7b | The centre pawn. White’s silver to 7b. |
| 9 | ▲6八玉 5i6h | △9四歩 9c9d | The king to 6h. White pushes the edge pawn. |
| 11 | ▲9六歩 9g9f | △6二玉 5a6b | Black answers. White’s king to 6b. |
| 13 | ▲7八玉 6h7h | △7一玉 6b7a | The king to 7h. White’s king to 7a. |
| 15 | ▲2五歩 2f2e | △3三角 2b3c | The rook pawn to 2e. White’s bishop to 3c. |
| 17 | ▲5八金右 4i5h | △3二銀 3a3b | The right gold to 5h: the Boat. White’s left silver to 3b. |
| 19 | ▲3六歩 3g3f | △4三銀 3b4c | The 3rd-file pawn, which makes room for the knight. The 4th-file pawn stays at home. White’s silver to 4c: the attack works only against this silver. |
| 21 | ▲6八銀 7i6h | △5二金左 4a5b | The left silver to 6h... White’s gold to 5b. |
| 23 | ▲5七銀左 6h5g | △8二玉 7a8b | ...and on to 5g. White’s king to 8b. |
| 25 | ▲6八金上 6i6h | △5四歩 5c5d | The left gold to 6h. White pushes the centre pawn. |
| 27 | ▲3七桂 2i3g | △6四歩 6c6d | The first jump: the knight to 3g. White pushes 6d. Black waits for this move before jumping again. |
| 29 | ▲4五桂 3g4e | △同歩 4d4e | The second jump: the knight onto the head of the pawn on 4d, at the bishop on 3c. White takes, and the bishops’ diagonal opens. |
| 31 | ▲3三角成 8h3c+ | △同桂 2a3c | Black trades bishops on 3c. White’s knight takes back. |
| 33 | ▲2四歩 2e2d | △同歩 2c2d | The rook pawn to 2d. White takes. |
| 35 | ▲同飛 2h2d | △4一飛 4b4a | The rook takes back: the 2nd file is open. White’s good reply: the rook back to 4a, where it guards the lance on 1a. |
| 37 | ▲3五歩 3f3e | △4四角 B*4d | First the pawn to 3e, aimed at the head of the knight on 3c. White drops a bishop on 4d. |
| 39 | ▲6六歩 6g6f | △3五角 4d3e | The pawn to 6f, blocking the bishop’s diagonal. White’s bishop takes the pawn on 3e. |
| 41 | ▲2二飛成 2d2b+ | △4二金 5b4b | Now the rook goes in and promotes on 2b. White’s gold to 4b. |
| 43 | ▲2三角 B*2c | △3二桂 N*3b | A bishop dropped on 2c. White drops a knight on 3b. The source calls it a balanced game. |
The plan once you are set up
- Build the Boat with the left silver on 5g and the left gold on 6h, and push the pawns to 2e and 3f. Do not push the pawn to 4f.
- When White’s silver is on 4c, jump the knight to 3g.
- Wait for White’s pawn to 6d, then jump the knight to 4e.
- After White takes, trade bishops on 3c and push the rook pawn to 2d. Take back with the rook.
- Against the rook back to 4a, push the pawn to 3e at the knight on 3c before promoting the rook.
What to watch for
- White’s pawn to 6d. Before White plays it, a bishop dropped on 6d answers the rook-pawn push and the attack fails. Wait for the pawn, or switch to the Pawn-45 Early Fight.
- White’s bishop jump to 1e. If White can answer the knight to 4e with the bishop to 1e, threatening 3g, the attack does not work. The edge pawn to 1f beforehand stops it.
- White’s silver on 3b, or the rook already on 4a. With the silver on 3b White takes back on 3c with the silver and still guards the 2nd file; with the rook on 4a the bishop has a square to escape to. Either way the jump does not work, and Black should attack the bishop’s head instead.
- After the rook back to 4a, promoting on 2b at once wins nothing: White answers with the gold to 4b and then 3b, and the dragon is driven out.
What it is played against
White’s best answer to the breakthrough is to pull the rook back to 4a, keep the extra knight and guard the bottom rank. White can also refuse the jump: pulling the silver back to 3b, or moving the rook to 3b to make room for the bishop on 4b.
Against those, Black switches to other attacks, the silver to 4f against 3c, or the Pawn-45 Early Fight.
Play it against the bot.
The bot’s search levels, 9 to 12, open from a book that holds two of these openings, the Fourth File Rook and the Yagura; the Mino levels play the openings people play. Either way the review afterwards shows you where the game left the line. Try the line, then try the plan.