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Openings · ポンポン桂

Ponpon Knight.

Against a Fourth File Rook with its silver on 4c, jump the right knight to 3g and then onto 4e, give it up to open the bishops’ diagonal, trade bishops and break through on the 2nd file.

On this page 5The ideaHow it goes togetherThe plan once you are set upWhat to watch forWhat it is played against

Static rook, a rapid attack on a ranging rook · castles into Boat ·

The Ponpon Knight after move 44987654321abcdefghi 香香 桂桂 金金 飛飛 香香 王王 銀銀 金金 桂桂 龍龍 歩歩 歩歩 銀銀 桂桂 角角 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 角角 歩歩 歩歩 歩歩 歩歩 歩歩 銀銀 歩歩 歩歩 玉玉 金金 金金 銀銀 香香 桂桂 香香 歩歩 2their hand 歩歩 in hand
The shape. The Ponpon Knight after 44 moves of the main line, with the key squares ringed. Black is at the bottom, both sides’ moves are shown, and the pieces in hand are drawn above and below the board.

The idea

The Ponpon Knight is a Boat rapid attack from the classical joseki. The name is the sound of the right knight jumping twice, from 2i to 3g and then onto 4e, straight onto the head of White’s pawn on 4d.

If White takes, the bishops’ diagonal opens: Black trades bishops on 3c, pushes the rook pawn, and breaks through on the 2nd file a knight down. ja.wikipedia says Tomizawa Mikio liked it so much that it is also called the Tomizawa Kick. It works only against one setup: White’s silver on 4c, the rook on 4b, and the pawn to 6d already played.

Black must also leave the 4th-file pawn at home, so that nothing else meets on 4e. Three sources give the jump and the breakthrough; the moves after White’s best reply, the rook back to 4a, have one, shogilounge, which ends in a balanced game.

How it goes together

Both sides’ moves are shown, because this opening is an agreement rather than a system: one player cannot reach it alone, so a one-sided list of moves would be a fiction.

Start position987654321abcdefghi 香香 桂桂 銀銀 金金 王王 金金 銀銀 桂桂 香香 飛飛 角角 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 角角 飛飛 香香 桂桂 銀銀 金金 玉玉 金金 銀銀 桂桂 香香 their handin hand
Start position

Step through the moves, or press play.

Tap a move to jump to it. Arrow keys work once the board has focus.

Every move of the line, with reasons
#BlackWhiteWhy
1▲7六歩 △3四歩 Open the bishop’s diagonal. White opens its own.
3▲2六歩 △4四歩 The rook pawn. White closes its diagonal with the pawn to 4d.
5▲4八銀 △4二飛 The right silver to 4h. White swings to 4b: a Fourth File Rook.
7▲5六歩 △7二銀 The centre pawn. White’s silver to 7b.
9▲6八玉 △9四歩 The king to 6h. White pushes the edge pawn.
11▲9六歩 △6二玉 Black answers. White’s king to 6b.
13▲7八玉 △7一玉 The king to 7h. White’s king to 7a.
15▲2五歩 △3三角 The rook pawn to 2e. White’s bishop to 3c.
17▲5八金右 △3二銀 The right gold to 5h: the Boat. White’s left silver to 3b.
19▲3六歩 △4三銀 The 3rd-file pawn, which makes room for the knight. The 4th-file pawn stays at home. White’s silver to 4c: the attack works only against this silver.
21▲6八銀 △5二金左 The left silver to 6h... White’s gold to 5b.
23▲5七銀左 △8二玉 ...and on to 5g. White’s king to 8b.
25▲6八金上 △5四歩 The left gold to 6h. White pushes the centre pawn.
27▲3七桂 △6四歩 The first jump: the knight to 3g. White pushes 6d. Black waits for this move before jumping again.
29▲4五桂 △同歩 The second jump: the knight onto the head of the pawn on 4d, at the bishop on 3c. White takes, and the bishops’ diagonal opens.
31▲3三角成 △同桂 Black trades bishops on 3c. White’s knight takes back.
33▲2四歩 △同歩 The rook pawn to 2d. White takes.
35▲同飛 △4一飛 The rook takes back: the 2nd file is open. White’s good reply: the rook back to 4a, where it guards the lance on 1a.
37▲3五歩 △4四角 First the pawn to 3e, aimed at the head of the knight on 3c. White drops a bishop on 4d.
39▲6六歩 △3五角 The pawn to 6f, blocking the bishop’s diagonal. White’s bishop takes the pawn on 3e.
41▲2二飛成 △4二金 Now the rook goes in and promotes on 2b. White’s gold to 4b.
43▲2三角 △3二桂 A bishop dropped on 2c. White drops a knight on 3b. The source calls it a balanced game.

The plan once you are set up

  • Build the Boat with the left silver on 5g and the left gold on 6h, and push the pawns to 2e and 3f. Do not push the pawn to 4f.
  • When White’s silver is on 4c, jump the knight to 3g.
  • Wait for White’s pawn to 6d, then jump the knight to 4e.
  • After White takes, trade bishops on 3c and push the rook pawn to 2d. Take back with the rook.
  • Against the rook back to 4a, push the pawn to 3e at the knight on 3c before promoting the rook.

What to watch for

  • White’s pawn to 6d. Before White plays it, a bishop dropped on 6d answers the rook-pawn push and the attack fails. Wait for the pawn, or switch to the Pawn-45 Early Fight.
  • White’s bishop jump to 1e. If White can answer the knight to 4e with the bishop to 1e, threatening 3g, the attack does not work. The edge pawn to 1f beforehand stops it.
  • White’s silver on 3b, or the rook already on 4a. With the silver on 3b White takes back on 3c with the silver and still guards the 2nd file; with the rook on 4a the bishop has a square to escape to. Either way the jump does not work, and Black should attack the bishop’s head instead.
  • After the rook back to 4a, promoting on 2b at once wins nothing: White answers with the gold to 4b and then 3b, and the dragon is driven out.

What it is played against

White’s best answer to the breakthrough is to pull the rook back to 4a, keep the extra knight and guard the bottom rank. White can also refuse the jump: pulling the silver back to 3b, or moving the rook to 3b to make room for the bishop on 4b.

Against those, Black switches to other attacks, the silver to 4f against 3c, or the Pawn-45 Early Fight.

Play it against the bot.

The bot’s search levels, 9 to 12, open from a book that holds two of these openings, the Fourth File Rook and the Yagura; the Mino levels play the openings people play. Either way the review afterwards shows you where the game left the line. Try the line, then try the plan.

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