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Openings · 後手角頭歩

White’s Bishop Head Pawn.

Push the pawn in front of your own bishop and invite Black’s rook pawn exchange, then trade bishops, jump the knight to 3c and offer the rook on 2b.

On this page 5The ideaHow it goes togetherThe plan once you are set upWhat to watch forWhat it is played against

Ranging rook, a surprise opening by White · none (by move sixteen the game is an endgame) ·

The White’s Bishop Head Pawn after move 18123456789ihgfedcba 香香 桂桂 銀銀 金金 金金 銀銀 香香 玉玉 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 とと 歩歩 歩歩 桂桂 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 銀銀 金金 香香 桂桂 金金 王王 銀銀 桂桂 香香 飛飛 角角 歩歩 in hand 飛飛 角角 their hand
The shape. The White’s Bishop Head Pawn after 18 moves of the main line, with the key squares ringed. This is White’s opening, so every board on this page is drawn from White’s side: White is at the bottom, both sides’ moves are shown, and the pieces in hand are drawn above and below the board.

The idea

This line is White’s, and it is a different trap from Black’s Bishop Head Pawn. After Black’s 2f, you push the pawn to 2d, in front of your own bishop, and the natural reply, the pawn to 2e, lets Black exchange rook pawns. You trade bishops on 8h and jump the knight to 3c.

Now the rook going back to 2h would meet a pawn dropped on 2g and a bishop dropped on 4e, so Black promotes the rook instead, and you offer your own rook with the rook to 2b. ja.wikipedia calls the pawn dropped on 2d Black’s best try there.

It ends with a tokin on 2c, but no pawn in Black’s hand, the king still on 5i and your knight on 4e, and ja.wikipedia judges White’s game the easier one. The line is ja.wikipedia’s, which draws on Katō Jirō quoting the amateur Enomoto, who said his games usually reached the knight jump to 4e; it has that one source.

How it goes together

Both sides’ moves are shown, because this opening is an agreement rather than a system: one player cannot reach it alone, so a one-sided list of moves would be a fiction.

Start position123456789ihgfedcba 香香 桂桂 銀銀 金金 玉玉 金金 銀銀 桂桂 香香 飛飛 角角 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 歩歩 角角 飛飛 香香 桂桂 銀銀 金金 王王 金金 銀銀 桂桂 香香 in handtheir hand
Start position

Step through the moves, or press play.

Tap a move to jump to it. Arrow keys work once the board has focus.

Every move of the line, with reasons
#BlackWhiteWhy
1▲7六歩 △3四歩 Black opens the bishop’s diagonal. You open yours.
3▲2六歩 △2四歩 Black pushes the rook pawn: a static rook. The pawn in front of your own bishop goes to 2d.
5▲2五歩 △同歩 The natural reply, and the one the opening wants. You take.
7▲同飛 △8八角成 Black’s rook takes back and stands on 2e. You trade bishops on 8h.
9▲同銀 △3三桂 Black’s silver takes back. The knight jumps to 3c. If the rook goes back to 2h now, a pawn on 2g and a bishop on 4e follow.
11▲2三飛成 △2二飛 Black promotes the rook on 2c. You offer your own rook on 2b.
13▲2四歩 △2三飛 Black’s best try: a pawn dropped on 2d to support the dragon. You take the dragon.
15▲同歩成 △4五桂 Black’s pawn takes your rook and promotes. The knight jumps to 4e. Enomoto said his games usually reached this point.
17▲4八金 △6二玉 Black’s right gold to 4h. The king steps to 6b. Black has no pawn in hand and cannot easily get one back; ja.wikipedia calls White’s game the easier one.

The plan once you are set up

  • After Black’s 7f and 2f, push the pawn to 2d.
  • After the pawn exchange, trade bishops on 8h and jump the knight to 3c.
  • Meet the promoted rook with your rook on 2b.
  • Jump the knight to 4e and step the king to 6b.

What to watch for

  • A Black player who does not exchange. Guarding with the king to 6h or the gold to 7h first was long held to be the best answer, and then there is no trap.
  • The rook going back to 2h after the knight jump: answer with a pawn dropped on 2g and a bishop dropped on 4e.
  • Black promoting on 2a instead of 2c. ja.wikipedia shows White better there too, after the rook offer on 2b.

What it is played against

Not exchanging at once. ja.wikipedia says guarding with the king to 6h or the gold to 7h first was long held to be the best answer; in a 2016 professional game White met it with the centre pawn to 5d and an Opposing Rook, and the question is not settled.

If Black does exchange and White offers the rook on 2b, the pawn dropped on 2d is the try that holds out longest.

Play it against the bot.

The bot’s search levels, 9 to 12, open from a book that holds two of these openings, the Fourth File Rook and the Yagura; the Mino levels play the openings people play. Either way the review afterwards shows you where the game left the line. Try the line, then try the plan.

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