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Strategies · 戦法一覧

The openings of shogi, in one list.

Fourteen openings you will meet, from the systems beginners are taught to the sharp lines professionals play and the tricks that win once. Each with its family, the castle it goes with, what it is trying to do, and, where the shape can be shown without the opponent’s moves, the formation itself.

Shogi openings sort by where the rook goes. Static rook (居飛車) keeps it home and castles left; ranging rook (振り飛車) swings it to the centre or the left and castles right. When both sides choose the same family the game has its own name, double static rook (相居飛車) or double ranging rook (相振り飛車); when they differ, it is a static-versus-ranging game (対抗形), the most common shape at every level below the professionals. The five openings with full guides are marked.

Fourth File RookThird File RookIshidaCentral RookOpposing RookYaguraClimbing SilverRight Fourth File RookBishop ExchangeDouble Wing AttackSide Pawn CaptureFujii SystemDemon KillerMisplaced Bishop

Fourth File Rook

Ranging rook · castle: Mino · full guide

The rook to the fourth file from the left, the king to the right, a Mino, and patience. The most played amateur opening in Japan because it is a system: the same moves against anything, each with a reason, and a counter waiting on the sixth file when the opponent finally attacks. The bot in the app plays it from its book.

Fourth File Rook: the formation
Fourth File Rook. Black’s formation after 12 moves, white standing still; the ringed squares are the ones that define it.

Third File Rook

Ranging rook · castle: Mino

One file further left than the Fourth File Rook, so the rook stands directly behind the pawn that will be pushed to 7e. Quieter than the Ishida, which is its aggressive relative, and a good answer to a static rook player who likes to attack on the eighth file: the rook is already there to meet them. Its weakness is the diagonal from 2b, which the 6f pawn has to keep closed.

Third File Rook: the formation
Third File Rook. Black’s formation after 10 moves, white standing still; the ringed squares are the ones that define it.

Ishida

Ranging rook · castle: Mino · full guide

A Third File Rook that comes forward: rook to 7f behind an advanced pawn, knight to 7g, bishop round to 9g, so that the whole left side points at the opponent. Fast and sharp; the most popular ranging rook among club players today. Pushing the pawn to 7e on move three, before anything else, is the Early Ishida.

Ishida: the formation
Ishida. Black’s formation after 12 moves, white standing still; the ringed squares are the ones that define it.

Central Rook

Ranging rook · castle: Mino

The rook to the centre file, and the centre pawn pushed to 5e early so that the rook already looks into the enemy camp. The modern form, the Cheerful Central Rook, pushes 5e on move four and dares the opponent to do something about it; the older form waits with the pawn on 5f. Simple to learn, hard to meet, and the reason many static rook players took up the Anaguma.

Central Rook: the formation
Central Rook. Black’s formation after 10 moves, white standing still; the ringed squares are the ones that define it.

Opposing Rook

Ranging rook · castle: Mino

The rook swings all the way to the eighth file, facing the enemy rook across the board, with the bishop moved up to 7g to make room. The idea is to push the 8g pawn and exchange on the file the opponent’s own rook wants, taking the initiative on their side of the board. Common in games where both players range their rooks, and as a surprise against a static rook that has pushed 8e too early.

Opposing Rook: the formation
Opposing Rook. Black’s formation after 10 moves, white standing still; the ringed squares are the ones that define it.

Yagura

Static rook · castle: Yagura · full guide

Both rooks at home, both kings on the left in Yagura castles, and a slow race to attack the other fortress. The main line of professional shogi for most of a century, with a move-order theory deeper than any other opening. For amateurs the plan is the right silver to 3g and 4f with the knight behind it, or the Climbing Silver.

Yagura: the formation
Yagura. Black’s formation after 16 moves, white standing still; the ringed squares are the ones that define it.

Climbing Silver

Static rook · castle: Boat castle or Yagura · full guide

The right silver marches straight up behind the rook’s pawn: 3h, 2g, 2f. Rook, pawn and silver then press on 2d, where the bishop is the only defender. The first attacking plan every beginner learns, and it works in any static rook opening; against a ranging rook the same silver climbs on the other diagonal, from 7i toward 4f.

Climbing Silver: the formation
Climbing Silver. Black’s formation after 9 moves, white standing still; the ringed squares are the ones that define it.

Right Fourth File Rook

Static rook · castle: Boat castle

A static rook player’s hammer: the rook to the fourth file from the right, the silver to 4g, the knight to 3g, the pawn to 4f, and everything pushes on 4e at once. It beats a Fourth File Rook player who is slow, and a Yagura player who has not guarded 4e, and it loses to anyone who has read about it. Wonderful for learning how an attack with four pieces on one square feels.

Right Fourth File Rook: the formation
Right Fourth File Rook. Black’s formation after 9 moves, white standing still; the ringed squares are the ones that define it.

Bishop Exchange

Static rook · castle: Yagura-like, king on 8h

On the third or fourth move the bishops are traded, each side taking the other’s on 2b or 8h and recapturing with the silver. Both players then hold a bishop in hand for the whole opening, and every square a bishop could be dropped on has to be watched. The classic continuation puts the right silver on 5f (the Reclining Silver) and the knight on 3g; the theory is deep and changes every year. Not a beginner’s opening, but the one most professionals play when they want a fight.

Double Wing Attack

Static rook · castle: Nakazumai, king in the centre

Both players push their rook’s pawn and exchange it on the third move, both rooks come out early, and the game turns open and tactical before either king has moved. The kings often stay near the centre in a loose formation rather than a castle. A fast, honest opening with little to memorise and a great deal to calculate; chess players tend to like it.

Side Pawn Capture

Static rook · castle: None early

After the rook pawns are exchanged, black’s rook takes the pawn beside it on 3d, and white gets a free tempo in return. Both sides have a rook out in the open on move seven; the positions are the sharpest in shogi, with whole systems named after single moves. Professionals love it; beginners should watch a few before trying one.

Fujii System

Ranging rook · castle: None until the attack is decided

A Fourth File Rook that refuses to castle. Invented in the 1990s by Fujii Takeshi to stop static rook players burying their king in an Anaguma: the king stays on 5i, the knight comes to 3g, the edge pawns advance, and the attack begins the moment the opponent starts digging. If they castle normally instead, the king walks into a Mino as usual. It changed professional shogi and it is the reason the Anaguma is no longer a free lunch.

Fujii System: the formation
Fujii System. Black’s formation after 10 moves, white standing still; the ringed squares are the ones that define it.

Demon Killer

Surprise · castle: None

The knight jumps to 7g on move two and to 6e on move three, threatening the silver on 6a and the pawn on 5c at once, and the rook follows to the seventh file. Against a player who has never seen it, the game is over in fifteen moves; against one who has, the knight is lost for nothing. The most famous of the shogi trick openings, and a good lesson in why the knight should not jump too high.

Demon Killer: the formation
Demon Killer. Black’s formation after 5 moves, white standing still; the ringed squares are the ones that define it.

Misplaced Bishop

Surprise · castle: Varies

Black exchanges bishops on move three and immediately drops the bishop back on 4e, where it takes a pawn on 3d or 6c and sits on a diagonal the other bishop could never reach. White is a pawn down and has to play around a piece that will not go away. Unsound against good play, playable against everyone else, and a fine way to learn what a bishop in hand is worth.

Meet them across the table.

The bot plays the Fourth File Rook and the Yagura from its book, and the review tells you the move where you left yours.

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